/* The minimap owns a real header cell, independent of combat and bottom actions. */
.viewport .hud-top{grid-template-columns:minmax(0,1fr) auto 56px;align-items:stretch}
.viewport .hud-top .status{max-width:none}
.viewport .hud-top .game-controls{align-content:start}
.viewport .hud-top .minimap{position:static;inset:auto;display:grid;place-items:center;width:56px;min-width:56px;height:54px;min-height:54px;padding:4px;margin:0;align-self:start;border:1px solid #a4b887;border-radius:7px;background:#112c24;box-shadow:0 2px #0a211a;visibility:visible}
.viewport .hud-top .minimap canvas{width:44px;height:44px;border-radius:2px;pointer-events:none}
.viewport .hud-top .minimap:focus-visible{outline:2px solid #ffe3a1;outline-offset:2px}
@container(max-width:600px){
 .viewport .hud-top{grid-template-columns:minmax(0,1fr) 70px 52px;gap:5px}
 .viewport .hud-top .game-controls{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:4px}
 .viewport .hud-top .game-controls button{height:27px;min-height:27px;min-width:0;padding:0;font-size:11px}
 .viewport .hud-top .minimap{width:52px;min-width:52px;height:58px;min-height:58px}
 .viewport .hud-top .minimap canvas{width:40px;height:40px}
 .viewport .map-title{top:72px}
 .boss-hud{top:99px}
}
@media(max-width:620px),(max-width:960px) and (pointer:coarse){
 .viewport .hud-top{grid-template-columns:minmax(0,1fr) 70px 52px;gap:5px}
 .viewport .hud-top .minimap{height:60px;min-height:60px;align-self:stretch}
 .viewport .map-title{top:auto}
}
/* Only the two scene layers move; HP, minimap, menus and buttons stay still. */
.world-stage #world,.world-stage #worldText{transform-origin:center;will-change:transform}
@media(prefers-reduced-motion:reduce){.world-stage #world,.world-stage #worldText{transform:none!important}}
